Symple's World

The question of a soul doesn't exist in the world of Symple. Reincarnation and rebirth is well known to occur after death. Here, spirits and people interact freely with a focus on the unsolved aspects of life.

History
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Current Society
Adventuring is a very lucrative profession in this world, as while spells and artifacts and magic items can be made, it is infinitely simpler to just find them via dungeon delving. People WILL pay a premium for that convenience and it will often still be cheaper than if they were custom made. In contrast, there is not any real overarching authority for adventurers. They do have unions in many areas, but otherwise they are mostly independent. The main barriers to adventuring is the danger and getting your hand on a spellbook, as being able to cast spells and think under pressure is essential to survival as an adventurer.

Split point District
The Split Point District is the second busiest docks on Lasting Lake. Serving as both an entrance to the city for many desperate to enter the city and filled predominantly with those who work in fisheries, river boats, and tanneries the Split point District is the poorest of all the districts despite the wealth moving through it. It also is home to a vast amount of crime both individual and organized.

Bridgeway District
The largest of all the districts in Fellperch. Bridgeway gets its name from the two bridges that connect the main island to the shores of both rivers. Bridgeway also is in an interesting place as, while crime is relatively low (considering its proximity to Split Point) Bridgeway is the most vaunrable district to invasions by hostile forces raiding Fellperch. While such forces have always been pushed away they have caused some bad fires in the district. Bridgeway sees a lot of commercial centers of small market squares, foodstuffs and lumber from nearby villages, and easily acessable land-based imports from nearby regions. Not nearly as fancy as other places, but a place of averages and common ground.

Refuge District
Despite the name, you'll likely find very few refugees in the Refuge district, unless they come with good money. Being the most fortified district this is where the rich and famous of Fellperch have collected themselves. The Refuge district is characterized by its long and straight well kept roads which allow for the nobles to move quickly in covered carriages through the district. The Refuge district however is not closed off. The district has five entrances to an underground network of siege-proof bunkers and normal citizenry can go there and have no fear of being pushed around by the city guard any more than anywhere else. There are however many private guards and patrols hired by the upper classes that roam here. While they have no authority to use lethal force unless attacked themselves, they may use any non-lethal methods they desire to capture anyone violating laws. Most common? Trespassing.

Tower District
The tower district is where the vast majority of magic items, potions, and other advanced magical studies and crafts take place in Fellperch. Named after the wide variety of towers made in the image of wizards of long ago, the tower district makes up the most visually striking district open to the masses outside of the Refuge district's noble manors. The district's southern side is where the town's potion suppliers live, nicknamed sulfur row due to the gasses pumped into the air above the the rotten egg smell that never quite goes away. Property values in the tower district vary wildly from block to block to an extreme, sometimes jumping over ten thousand gold on average.

Lakeside Port District
The Lakeside port district connects the two villages, Fort Farpass, and Fellperch together in a maritime trade network, with drydocks and exotic goods coming up and down the river. Lakeside Port is the most diverse district in people, beliefs, and cultures in Fellperch. Patrolled by both the town guard and the port authority, Lakeside Port has surprisingly little crime for the number of people going through it, but counterfeits and smuggling are still issues the area deals with. An Opera house stands near dock three that keeps the nobility and merchants entertained while taverns, bars, and the Loche Theater keeps the masses laughing and crying in tandem.

Cobblestone District
Cobblestone District is the newest district, nicknamed after the long cobblestone roads introduced from the Dutchess' city improvement plans. Cobblestone District is home both to new immigrants looking to start fresh in Fellperch and a massive amount of adventurer's coming to and fro due to the proximity to Ruin Hill where a majority of the artifacts nearby are found. Cobblestone Hill itself has not yet found much of an identity of its own. Something some individuals enjoy and others despise.